Review: Roots Devour
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Roots Devour

When Roots Devour appeared on my Steam feed I was intrigued. It seemed like just the right level of spooky for me: it didn’t look like the sort of thing where eldritch horrors were going to be jumping out at me and giving me nightmares, but there’s still something uneasy there.

Looking into it a little more, I discovered that it’s turning the genre somewhat on its head: rather than fighting off an ancient God, or simply serving one, you are the ancient God. And look, I’m sure there’s some other games out there where that’s the case, but that’s a new idea to me. While I’m pretty happy with the hand I’ve been dealt, I certainly don’t need unlimited power but… it does sound like it could be kinda fun, doesn’t it?

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Review: CloverPit
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: CloverPit

In what is likely a game’s most self-aware moment of 2025, at one point when answering the phone in CloverPit I was presented with the following question:

Are you even having fun?

And while I have to admit that did initially get a small chuckle from me, it did give me pause for thought… was I?

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Review: Into the Restless Ruins
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Into the Restless Ruins

There’s no escaping from the fact that Into the Restless Ruins from developer Ant Workshop and publisher Wales Interactive is yet another roguelike deckbuilder. While I’m rapidly getting to the point where I’d politely ask developers thinking of approaching the genre to make literally anything else, I will say that it proves that there’s still something new that can be eked out of the it: that there’s still some uncharted territory there. And it might well be one of the best ones I’ve played.

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Review: None Shall Intrude
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: None Shall Intrude

None Shall Intrude is a roguelite card battler where you play as a dragon who manipulates the elements to take down waves of enemies.

There are a significant number of parallels between it and Few Nights More. Both are published by Grab the Games, both are developed by Aeterna Ludi, and both were released within a day of one another. IndieLoupe knew that the games shared a publisher when we picked them up for review, but I have to admit that we only noticed further down the line that they were also created by the same developer. If a developer dropping two games one day after the other rings alarm bells for you, there might well be a good reason for that…

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Review: Pocket Lint
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Pocket Lint

Follow the Fun are probably best known for their - at time of writing - 66-game ‘I commissioned some…’ series. It’s a hidden-object smorgasbord which sees players finding bees, or finding  cats, or finding frogs, or finding dogs, or finding bunnies, or finding abstract bunnies… you get the idea. If you’re into that sort of thing, it’s a nice little series that executes the concept very well. Pocket Lint is a brief deviation from those games, offering a code-breaking puzzler where players attempt to get the correct combination of items in the right order.

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