Review: Above the Snow
Look, I'm not complaining, I know many people would be thrilled to live somewhere warmer, but I live in a climate which, if I'm entirely honest, somewhat disagrees with my Scottish blood? Pasty skin? Predisposition for basement-dwelling? More on basement-dwelling in a little bit, as it happens, but whatever you want to call it, there is a part of me that finds myself longing for colder weather, particularly as it starts to get warmer and warmer. There will be days in the coming months where there'll be some oppressive heat and I will wish I could be far away in some snowy alpine lodge but, given that that's probably pretty unlikely, I might have to make do with escaping there some other way. Enter Above the Snow from developer Above the Desk which might just provide a little bit of that alpine magic from the comfort of my own desk… just as long as I pump up the air conditioning.
Review: Piece by Piece
I'm a little late on this one, as Piece by Piece actually came out a few weeks ago now: the same time as I opted to review Rhell: Warped Worlds and Troubled Times. In that article I mentioned that, for that particular week, I struggled to pick which game to look at as there were a lot of titles competing for my attention: and among them was Piece by Piece and… um, Piece by Piece.
Two games with the same name, released 48 hours apart. While I won't deny that coincidence brought about my initial interest in those games, it would be dismissive to say that's the only thing worth noting about them. So, here's our (slightly late and shorter-than-usual) review about one of those Piece by Piece-s.
Review: Piece by Piece
I'm a little late on this one, as Piece by Piece actually came out a few weeks ago now: the same time as I opted to review Rhell: Warped Worlds and Troubled Times. In that article I mentioned that, for that particular week, I struggled to pick which game to look at as there were a lot of titles competing for my attention: and among them was Piece by Piece and… um, Piece by Piece.
Two games with the same name, released 48 hours apart. While I won't deny that coincidence brought about my initial interest in those games, it would be dismissive to say that's the only thing worth noting about them. So, here's our (slightly late and shorter-than-usual) review about one of those Piece by Piece-s.
Review: Creature Kitchen
Creature Kitchen is the third (and most ambitious) title from appropriately-named development team The Rat Zone, who, depending on who you ask, have either the best or worst website for any game developer in 2026. Frankly, whatever that thing is supposed to be is deserving of a review in and of itself, but that might have to wait, because as bizarre and interesting as it might be, their games are more than a match for it.
Review: Urban Jungle
Urban Jungle is the debut game from three-person studio Kylyk Games. In it, players take the role of Ayta Borisova during snapshots over almost thirty years of her life, between the years 1996 and 2024. As with many cosy games, it opens with Ayta during a fairly miserable moment in her life, worn down by corporate life and being yet another cog in an unappreciative system.
What she’s really passionate about is her plants, with the core gameplay coming from players placing plants to make each of those snapshots a cosy — and green — environment.
Review: Spilled!
Spilled! is the debut game from Dutch solo-developer Lente, in which players control a small boat cleaning up various environmental hazards. It starts with oil spills, which remain the prevalent issue throughout the game, but expands to patches of plastic bottles, oil barrels at the bottom of the seabed, forest fires, and more.