Review: Creature Kitchen
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Creature Kitchen

Creature Kitchen is the third (and most ambitious) title from appropriately-named development team The Rat Zone, who, depending on who you ask, have either the best or worst website for any game developer in 2026. Frankly, whatever that thing is supposed to be is deserving of a review in and of itself, but that might have to wait, because as bizarre and interesting as it might be, their games are more than a match for it.

Read More
Review: Space Warlord Baby Trading Simulator
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Space Warlord Baby Trading Simulator

Remember 2025? Remember the cute little games we played back then? Tiny rodent fellas completing picross puzzles to furnish their homes? Heartfelt stories about characters who are somehow pretty endearing, despite being half a head? I mean, ignore all the other stuff that doesn’t help prove my point – and then compare those to what 2026 has offered so far. Reality-bending machines and bloodthirsty roots that consume everything in their path. At least it's not going to get any weirder than that, right? 

Oh.

Read More
Review: My Little Life
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: My Little Life

My Little Life from 9FingerGames is - to quote - “a life simulator that lives on the bottom of your screen, allowing you to focus on other tasks while periodically checking on your own little person.” Those tasks can be anything, from watching football to working, from writing reviews for My Little Life to fueling your crippling SuperTaxCity addiction… you get the idea. If you’re familiar with Rusty’s Retirement, it’s that, but with the Sims instead of Stardew Valley…

Read More
Review: Digseum
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Digseum

For someone who has played a fair few incremental games over the years, I have a confession to make: I somewhat despise the genre. What starts as a dopamine-inducing rush to hit each fresh milestone quickly descends into a part-time job that demands your attention for quarter of an hour each evening, until you question what it is you’re actually doing, fight against the sunk cost fallacy, and abandon it altogether. That is, until a shiny new idler turns your head, and the process starts all over again. Wouldn’t it be nice if there were a way to enjoy that initial rush, without having to commit to it for the foreseeable future, all in the name of incremental progress?

Read More