
Review: The Horror at Highrook
Full disclosure: I’m not really a fan of the occult. Be it vampires, ghosts, or Lovecraft, it’s a bit of a hard sell for me, as far as themes go. Which is to say that The Horror at Highrook from Nullpointer Games might already be starting at something of a disadvantage with this review.
My immediate instinct was that Highrook would be a more structured Cultist Simulator: instead of a game that’s trying to melt your brain, one that wants to guide you through a story with some neat, if not similar, card-placing mechanics. The aforementioned theme certainly helps with that parallel, I’m sure I’m not the first or last to draw it, but I’m yet to see anyone comparing The Horror at Highrook with Stacklands. Point is, it’s easy to see where the comparison comes from, but it doesn’t really tell the full story.

Retrospective: Citizen Sleeper
With Citizen Sleeper 2: Starward Vector dropping recently (and, for what it’s worth, IndieLoupe’s review of it coming soon™) we thought we’d take a look at the previous two games from Jump Over the Age (JOTA) - namely In Other Waters and, surprisingly enough, Citizen Sleeper. JOTA is the one-person game studio of developer Gareth Damian Martin, so it’s their brain we have to thank for these worlds and everything in them. Spoilers for both games to follow…

Retrospective: In Other Waters
With Citizen Sleeper 2: Starward Vector dropping recently (and, for what it’s worth, IndieLoupe’s review of it coming soon™) we thought we’d take a look at the previous two games from Jump Over the Age (JOTA) - namely In Other Waters and, surprisingly enough, Citizen Sleeper. JOTA is the one-person game studio of developer Gareth Damian Martin, so it’s their brain we have to thank for these worlds and everything in them. Spoilers for both games to follow…

Review: Few Nights More
My first impressions upon opening Few Nights More were not great. Despite being “released” - and I use the term loosely - this week, the game’s title screen welcomes new players with a Hallowe’en-themed skin, seemingly a three-month-old hangover from its time in early access. That the developers didn’t even put the effort into removing this (nor changing the game’s “You beat the final boss of Early Access " message) speaks volumes about their treatment of Few Nights More. The timing of its release, one day after None Shall Intrude’s, also doesn’t inspire confidence.