Review: It Takes a War
We could only manage to talk about the game's demo for forty seconds in the video we put out on our favourite demos of Steam Next Fest, but, not content with the headache it previously gave us in terms of finding non-spoiler-ific things to say, we're back and looking at the full release.
Let’s see how Thomas Mackinnon’s “pretty poor Counter Strike clone"" does this time…
Review: Skin Deep
The ‘immersive sim’ genre can cast a pretty wide net: for different people it can mean a few different things. The keyword is obviously ‘immersive’ – the idea that the game will anticipate what players will want to do, and has systems in place that acknowledge and allow for that. Too many instances where the player tries to do something and the game doesn’t let them, and their immersion is broken, and with it their enjoyment. That’s not a comment on whether Skin Deep from BLENDO Games succeeds in immersing its players (spoiler: It very much does) but to say that, regardless of your exact definition, making one of these as an indie studio seems bordering on madness – at least from the outside.