Review: None Shall Intrude
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: None Shall Intrude

None Shall Intrude is a roguelite card battler where you play as a dragon who manipulates the elements to take down waves of enemies.

There are a significant number of parallels between it and Few Nights More. Both are published by Grab the Games, both are developed by Aeterna Ludi, and both were released within a day of one another. IndieLoupe knew that the games shared a publisher when we picked them up for review, but I have to admit that we only noticed further down the line that they were also created by the same developer. If a developer dropping two games one day after the other rings alarm bells for you, there might well be a good reason for that…

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Review: Pocket Lint
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Pocket Lint

Follow the Fun are probably best known for their - at time of writing - 66-game ‘I commissioned some…’ series. It’s a hidden-object smorgasbord which sees players finding bees, or finding  cats, or finding frogs, or finding dogs, or finding bunnies, or finding abstract bunnies… you get the idea. If you’re into that sort of thing, it’s a nice little series that executes the concept very well. Pocket Lint is a brief deviation from those games, offering a code-breaking puzzler where players attempt to get the correct combination of items in the right order.

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Review: Talented
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Talented

Do you know what I like? Skill trees. My lasting memory of playing Final Fantasy X over twenty years ago is not so much Blitzball, or Chocobos, or even Tidus’ unsettling laughter, but the Sphere Grid. I’m not going to pretend my pre-teen mind had any idea what I was doing with it, but it was fun. I likely spent more time exploring it than the actual game, and ever since then, I’ve been a sucker for a good skill tree.


Therefore Talented from TurtleFox Games should be right up my street…

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Review: Digseum
Reviews Peter Meiklejohn │ Editor-in-Chief Reviews Peter Meiklejohn │ Editor-in-Chief

Review: Digseum

For someone who has played a fair few incremental games over the years, I have a confession to make: I somewhat despise the genre. What starts as a dopamine-inducing rush to hit each fresh milestone quickly descends into a part-time job that demands your attention for quarter of an hour each evening, until you question what it is you’re actually doing, fight against the sunk cost fallacy, and abandon it altogether. That is, until a shiny new idler turns your head, and the process starts all over again. Wouldn’t it be nice if there were a way to enjoy that initial rush, without having to commit to it for the foreseeable future, all in the name of incremental progress?

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